Build error in unity

can anyone help me with this problem?

CommandInvokationFailure: Gradle build failed. 
E:\Program Files\2021.3.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Gradle\gradle-7.6\lib\gradle-launcher-7.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

stderr[
C:\Users\keski\.gradle\caches\transforms-3\e749fc6fb713821144ad7749e6595fc5\transformed\jetified-com.google.android.material.material-1.9.0-alpha01\res\values\values.xml: Resource and asset merger: Can't determine type for tag '<macro name="m3_comp_assist_chip_container_shape">?attr/shapeAppearanceCornerSmall</macro>'

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':launcher:mergeReleaseResources'.
> C:\Users\keski\.gradle\caches\transforms-3\e749fc6fb713821144ad7749e6595fc5\transformed\jetified-com.google.android.material.material-1.9.0-alpha01\res\values\values.xml: Error: Can't determine type for tag '<macro name="m3_comp_assist_chip_container_shape">?attr/shapeAppearanceCornerSmall</macro>'

* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUİLD FAILED in 2s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
]
stdout[

> Configure project :launcher
WARNING: The option setting 'android.enableR8=false' is deprecated.
It will be removed in version 5.0 of the Android Gradle plugin.
You will no longer be able to disable R8
============================================================================
AppLovin Quality Service Plug-in for Gradle and Android Studio Version 4.8.3
Copyright (c) 2022 AppLovin Ltd. All rights reserved.
============================================================================
[SafeDK] Your project has been updated to support Multi-Dex!
With Multi-Dex support you can use as many methods as you like in your application (no 65K method limit)
[SafeDK] [to remove this notice: add 'multiDexEnabled true' under defaultConfig in your build.gradle file]

> Task :launcher:preBuild UP-TO-DATE
> Task :launcher:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:preBuild UP-TO-DATE
> Task :unityLibrary:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:FirebaseApp.androidlib:preBuild UP-TO-DATE
> Task :unityLibrary:FirebaseApp.androidlib:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:FirebaseApp.androidlib:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:FirebaseCrashlytics.androidlib:preBuild UP-TO-DATE
> Task :unityLibrary:FirebaseCrashlytics.androidlib:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:FirebaseCrashlytics.androidlib:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:IronSource.plugin:preBuild UP-TO-DATE
> Task :unityLibrary:IronSource.plugin:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:IronSource.plugin:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:compileReleaseAidl NO-SOURCE
> Task :launcher:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
> Task :launcher:compileReleaseRenderscript NO-SOURCE
> Task :launcher:generateReleaseBuildConfig UP-TO-DATE
> Task :launcher:javaPreCompileRelease UP-TO-DATE
> Task :launcher:generateReleaseResValues UP-TO-DATE
> Task :launcher:generateReleaseResources UP-TO-DATE
> Task :unityLibrary:FirebaseApp.androidlib:packageReleaseRenderscript NO-SOURCE
> Task :unityLibrary:FirebaseCrashlytics.androidlib:packageReleaseRenderscript NO-SOURCE
> Task :unityLibrary:IronSource.plugin:packageReleaseRenderscript NO-SOURCE
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
> Task :unityLibrary:generateReleaseResValues UP-TO-DATE
> Task :unityLibrary:generateReleaseResources UP-TO-DATE
> Task :unityLibrary:packageReleaseResources UP-TO-DATE
> Task :unityLibrary:FirebaseApp.androidlib:compileReleaseRenderscript NO-SOURCE
> Task :unityLibrary:FirebaseApp.androidlib:generateReleaseResValues UP-TO-DATE
> Task :unityLibrary:FirebaseApp.androidlib:generateReleaseResources UP-TO-DATE
> Task :unityLibrary:FirebaseApp.androidlib:packageReleaseResources UP-TO-DATE
> Task :unityLibrary:FirebaseCrashlytics.androidlib:compileReleaseRenderscript NO-SOURCE
> Task :unityLibrary:FirebaseCrashlytics.androidlib:generateReleaseResValues UP-TO-DATE
> Task :unityLibrary:FirebaseCrashlytics.androidlib:generateReleaseResources UP-TO-DATE
> Task :unityLibrary:FirebaseCrashlytics.androidlib:packageReleaseResources UP-TO-DATE
> Task :unityLibrary:IronSource.plugin:compileReleaseRenderscript NO-SOURCE
> Task :unityLibrary:IronSource.plugin:generateReleaseResValues UP-TO-DATE
> Task :unityLibrary:IronSource.plugin:generateReleaseResources UP-TO-DATE
> Task :unityLibrary:IronSource.plugin:packageReleaseResources UP-TO-DATE

> Task :launcher:mergeReleaseResources FAILED

Deprecated Gradle features were used in this build, making it incompatible with Gradle 8.0.

You can use '--warning-mode all' to show the individual deprecation warnings and determine if they come from your own scripts or plugins.

See https://docs.gradle.org/7.6/userguide/command_line_interface.html#sec:command_line_warnings
12 actionable tasks: 1 executed, 11 up-to-date
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <66a36f4eb7c24c42bf1d8c5cb4777570>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <66a36f4eb7c24c42bf1d8c5cb4777570>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <66a36f4eb7c24c42bf1d8c5cb4777570>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <66a36f4eb7c24c42bf1d8c5cb4777570>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <66a36f4eb7c24c42bf1d8c5cb4777570>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <66a36f4eb7c24c42bf1d8c5cb4777570>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <66a36f4eb7c24c42bf1d8c5cb4777570>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <66a36f4eb7c24c42bf1d8c5cb4777570>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <66a36f4eb7c24c42bf1d8c5cb4777570>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <66a36f4eb7c24c42bf1d8c5cb4777570>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at <66a36f4eb7c24c42bf1d8c5cb4777570>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <66a36f4eb7c24c42bf1d8c5cb4777570>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <1f0be198f5164d2489de92f22c998266>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

please let me know, if you found any solution

Google might also be a helpful resource before asking in a forum a new question. :wink: