I’m trying to set up jenkins to make builds and was struggled with this annoying error. Sometimes builds passing through but I can’t understand why is it happening.
Logs
Android PostProcess task "Exporting project" took 3636.4522 ms
DisplayProgressbar: Building Gradle project
Starting a Gradle Daemon, 2 incompatible and 6 stopped Daemons could not be reused, use --status for details
> Configure project :launcher
WARNING: The option 'android.enableR8' is deprecated and should not be used anymore.
It will be removed in a future version of the Android Gradle plugin, and will no longer allow you to disable R8.
> Task :launcher:preBuild UP-TO-DATE
> Task :unityLibrary:preBuild UP-TO-DATE
> Task :unityLibrary:preReleaseBuild UP-TO-DATE
> Task :launcher:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
> Task :launcher:generateReleaseBuildConfig
> Task :unityLibrary:generateReleaseBuildConfig
> Task :launcher:compileReleaseAidl NO-SOURCE
> Task :launcher:compileReleaseRenderscript NO-SOURCE
> Task :unityLibrary:generateReleaseResValues
> Task :unityLibrary:generateReleaseResources
> Task :launcher:mainApkListPersistenceRelease
> Task :launcher:generateReleaseResValues
> Task :launcher:generateReleaseResources
> Task :launcher:createReleaseCompatibleScreenManifests
> Task :launcher:extractDeepLinksRelease
> Task :launcher:prepareLintJar
> Task :unityLibrary:packageReleaseResources
> Task :launcher:checkReleaseDuplicateClasses
> Task :unityLibrary:extractDeepLinksRelease
> Task :launcher:mergeReleaseShaders
> Task :launcher:compileReleaseShaders
> Task :launcher:generateReleaseAssets
> Task :launcher:processReleaseJavaRes NO-SOURCE
> Task :unityLibrary:parseReleaseLocalResources
> Task :launcher:mergeReleaseJniLibFolders
> Task :unityLibrary:mergeReleaseShaders
> Task :unityLibrary:compileReleaseShaders
> Task :unityLibrary:generateReleaseAssets
> Task :launcher:validateSigningRelease
> Task :launcher:mergeReleaseResources
> Task :launcher:desugarReleaseFileDependencies
> Task :launcher:mergeExtDexRelease
> Task :unityLibrary:processReleaseManifest
F:\SHARE_ALL\TRANZIT\GWPRO_vr_trainers_projects_261021\VR_Trainers_GWPro_3\Temp\gradleOut\unityLibrary\src\main\AndroidManifest.xml:3:3-23:17 Warning:
application@android:theme was tagged at AndroidManifest.xml:3 to replace other declarations but no other declaration present
> Task :unityLibrary:packageReleaseAssets
> Task :unityLibrary:compileReleaseLibraryResources
> Task :unityLibrary:processReleaseJavaRes NO-SOURCE
> Task :unityLibrary:mergeReleaseJniLibFolders
> Task :unityLibrary:prepareLintJarForPublish
> Task :unityLibrary:mergeReleaseNativeLibs
> Task :unityLibrary:stripReleaseDebugSymbols
> Task :unityLibrary:copyReleaseJniLibsProjectOnly
> Task :unityLibrary:javaPreCompileRelease
> Task :unityLibrary:bundleLibResRelease
> Task :unityLibrary:generateReleaseRFile
> Task :unityLibrary:compileReleaseJavaWithJavac
> Task :unityLibrary:bundleLibRuntimeRelease
> Task :unityLibrary:bundleLibCompileRelease
> Task :launcher:mergeReleaseAssets
> Task :launcher:processReleaseManifest
> Task :launcher:processReleaseResources FAILED
> Task :launcher:javaPreCompileRelease
39 actionable tasks: 39 executed
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.Android.GradleInvokationException:ParseAndShowException()
UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks(PostProcessorContext)
UnityEditor.Android.PostProcessAndroidPlayer:PostProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry, BuildReport)
UnityEditor.Android.AndroidBuildPostprocessor:PostProcess(BuildPostProcessArgs, BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[], Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[])
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[])
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
UnityEditor.BuildPipeline:BuildPlayer(EditorBuildSettingsScene[], String, BuildTarget, BuildOptions)
ContinuousDevelopment.BuildConveyor_V2:StartAutoBuild() (at Assets\VRCommonComponents\InternalAssets\ContinuousDevelopment\Editor\BuildConveyor_V2.cs:279)
(Filename: Assets/VRCommonComponents/InternalAssets/ContinuousDevelopment/Editor/BuildConveyor_V2.cs Line: 279)
Note: F:\SHARE_ALL\TRANZIT\GWPRO_vr_trainers_projects_261021\VR_Trainers_GWPro_3\Temp\gradleOut\unityLibrary\src\main\java\com\unity3d\player\UnityPlayerActivity.java uses or overrides a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':launcher:processReleaseResources'.
> Could not resolve all files for configuration ':launcher:releaseRuntimeClasspath'.
> Failed to transform artifact 'wvr_client.aar (:wvr_client:)' to match attributes {artifactType=android-compiled-dependencies-resources}.
> Execution failed for AarResourcesCompilerTransform: C:\Windows\System32\config\systemprofile\.gradle\caches\transforms-2\files-2.1\ffc089f975feebdb27a598fb9e41f55d\wvr_client.
> Android resource compilation failed
AAPT: C:\Windows\System32\config\systemprofile\.gradle\caches\transforms-2\files-2.1\b656dfa2b35dadece8cffa16757a3809\com.htc.vr.client.bootstrap: error: The system cannot find the file specified. (2).
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 35s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.Android.GradleInvokationException:ParseAndShowException()
UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks(PostProcessorContext)
UnityEditor.Android.PostProcessAndroidPlayer:PostProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry, BuildReport)
UnityEditor.Android.AndroidBuildPostprocessor:PostProcess(BuildPostProcessArgs, BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[], Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[])
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[])
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
UnityEditor.BuildPipeline:BuildPlayer(EditorBuildSettingsScene[], String, BuildTarget, BuildOptions)
ContinuousDevelopment.BuildConveyor_V2:StartAutoBuild() (at Assets\VRCommonComponents\InternalAssets\ContinuousDevelopment\Editor\BuildConveyor_V2.cs:279)
(Filename: Assets/VRCommonComponents/InternalAssets/ContinuousDevelopment/Editor/BuildConveyor_V2.cs Line: 279)
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Unity\Hub\Editor\2020.1.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2020.1.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.6.4.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
stderr[
Note: F:\SHARE_ALL\TRANZIT\GWPRO_vr_trainers_projects_261021\VR_Trainers_GWPro_3\Temp\gradleOut\unityLibrary\src\main\java\com\unity3d\player\UnityPlayerActivity.java uses or overrides a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':launcher:processReleaseResources'.
> Could not resolve all files for configuration ':launcher:releaseRuntimeClasspath'.
> Failed to transform artifact 'wvr_client.aar (:wvr_client:)' to match attributes {artifactType=android-compiled-dependencies-resources}.
> Execution failed for AarResourcesCompilerTransform: C:\Windows\System32\config\systemprofile\.gradle\caches\transforms-2\files-2.1\ffc089f975feebdb27a598fb9e41f55d\wvr_client.
> Android resource compilation failed
AAPT: C:\Windows\System32\config\systemprofile\.gradle\caches\transforms-2\files-2.1\b656dfa2b35dadece8cffa16757a3809\com.htc.vr.client.bootstrap: error: The system cannot find the file specified. (2).
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 35s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
]
stdout[
Starting a Gradle Daemon, 2 incompatible and 6 stopped Daemons could not be reused, use --status for details
> Configure project :launcher
WARNING: The option 'android.enableR8' is deprecated and should not be used anymore.
It will be removed in a future version of the Android Gradle plugin, and will no longer allow you to disable R8.
> Task :launcher:preBuild UP-TO-DATE
> Task :unityLibrary:preBuild UP-TO-DATE
> Task :unityLibrary:preReleaseBuild UP-TO-DATE
> Task :launcher:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
> Task :launcher:generateReleaseBuildConfig
> Task :unityLibrary:generateReleaseBuildConfig
> Task :launcher:compileReleaseAidl NO-SOURCE
> Task :launcher:compileReleaseRenderscript NO-SOURCE
> Task :unityLibrary:generateReleaseResValues
> Task :unityLibrary:generateReleaseResources
> Task :launcher:mainApkListPersistenceRelease
> Task :launcher:generateReleaseResValues
> Task :launcher:generateReleaseResources
> Task :launcher:createReleaseCompatibleScreenManifests
> Task :launcher:extractDeepLinksRelease
> Task :launcher:prepareLintJar
> Task :unityLibrary:packageReleaseResources
> Task :launcher:checkReleaseDuplicateClasses
> Task :unityLibrary:extractDeepLinksRelease
> Task :launcher:mergeReleaseShaders
> Task :launcher:compileReleaseShaders
> Task :launcher:generateReleaseAssets
> Task :launcher:processReleaseJavaRes NO-SOURCE
> Task :unityLibrary:parseReleaseLocalResources
> Task :launcher:mergeReleaseJniLibFolders
> Task :unityLibrary:mergeReleaseShaders
> Task :unityLibrary:compileReleaseShaders
> Task :unityLibrary:generateReleaseAssets
> Task :launcher:validateSigningRelease
> Task :launcher:mergeReleaseResources
> Task :launcher:desugarReleaseFileDependencies
> Task :launcher:mergeExtDexRelease
> Task :unityLibrary:processReleaseManifest
F:\SHARE_ALL\TRANZIT\GWPRO_vr_trainers_projects_261021\VR_Trainers_GWPro_3\Temp\gradleOut\unityLibrary\src\main\AndroidManifest.xml:3:3-23:17 Warning:
application@android:theme was tagged at AndroidManifest.xml:3 to replace other declarations but no other declaration present
> Task :unityLibrary:packageReleaseAssets
> Task :unityLibrary:compileReleaseLibraryResources
> Task :unityLibrary:processReleaseJavaRes NO-SOURCE
> Task :unityLibrary:mergeReleaseJniLibFolders
> Task :unityLibrary:prepareLintJarForPublish
> Task :unityLibrary:mergeReleaseNativeLibs
> Task :unityLibrary:stripReleaseDebugSymbols
> Task :unityLibrary:copyReleaseJniLibsProjectOnly
> Task :unityLibrary:javaPreCompileRelease
> Task :unityLibrary:bundleLibResRelease
> Task :unityLibrary:generateReleaseRFile
> Task :unityLibrary:compileReleaseJavaWithJavac
> Task :unityLibrary:bundleLibRuntimeRelease
> Task :unityLibrary:bundleLibCompileRelease
> Task :launcher:mergeReleaseAssets
> Task :launcher:processReleaseManifest
> Task :launcher:processReleaseResources FAILED
> Task :launcher:javaPreCompileRelease
39 actionable tasks: 39 executed
]
exit code: 1
at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00033] in <3746c56c485a40cda2a56050de658f5e>:0
at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0002d] in <3746c56c485a40cda2a56050de658f5e>:0
at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in <3746c56c485a40cda2a56050de658f5e>:0
at UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) [0x0001f] in <3746c56c485a40cda2a56050de658f5e>:0
at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0002a] in <3746c56c485a40cda2a56050de658f5e>:0
Rethrow as GradleInvokationException: Gradle build failed
at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0004b] in <3746c56c485a40cda2a56050de658f5e>:0
at UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x000d1] in <3746c56c485a40cda2a56050de658f5e>:0
at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in <3746c56c485a40cda2a56050de658f5e>:0
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) [0x00020] in <3746c56c485a40cda2a56050de658f5e>:0
at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x0011a] in <3746c56c485a40cda2a56050de658f5e>:0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x003cb] in <3746c56c485a40cda2a56050de658f5e>:0
at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <3746c56c485a40cda2a56050de658f5e>:0
at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <c84609c921cb488481d7d8a5fcdf9588>:0
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[], Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[])
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[])
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
UnityEditor.BuildPipeline:BuildPlayer(EditorBuildSettingsScene[], String, BuildTarget, BuildOptions)
ContinuousDevelopment.BuildConveyor_V2:StartAutoBuild() (at Assets\VRCommonComponents\InternalAssets\ContinuousDevelopment\Editor\BuildConveyor_V2.cs:279)
(Filename: <3746c56c485a40cda2a56050de658f5e> Line: 0)
Unloading 670 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.51 GB.
System memory in use after: 0.51 GB.
Unloading 741 unused Assets to reduce memory usage. Loaded Objects now: 17280.
Total: 919.110300 ms (FindLiveObjects: 2.155000 ms CreateObjectMapping: 0.299400 ms MarkObjects: 914.851400 ms DeleteObjects: 1.803700 ms)
Unloading 45 Unused Serialized files (Serialized files now loaded: 0)
LightingSettings: switching bake backend from 1 to 2.
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 201.877 ms
Integration: 3350.933 ms
Integration of assets: 2.579 ms
Thread Wait Time: 9.229 ms
Total Operation Time: 3564.618 ms
System memory in use before: 0.53 GB.
System memory in use after: 0.54 GB.
Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 37273.
Total: 934.905700 ms (FindLiveObjects: 3.978300 ms CreateObjectMapping: 0.870700 ms MarkObjects: 929.970300 ms DeleteObjects: 0.085400 ms)
Aborting batchmode due to failure:
executeMethod method ContinuousDevelopment.BuildConveyor_V2.StartAutoBuild threw exception.
Exception: BuildPlayer failure!
at ContinuousDevelopment.BuildConveyor_V2.StartAutoBuild () [0x0045f] in F:\SHARE_ALL\TRANZIT\GWPRO_vr_trainers_projects_261021\VR_Trainers_GWPro_3\Assets\VRCommonComponents\InternalAssets\ContinuousDevelopment\Editor\BuildConveyor_V2.cs:289
(Filename: Assets/VRCommonComponents/InternalAssets/ContinuousDevelopment/Editor/BuildConveyor_V2.cs Line: 289)
executeMethod method ContinuousDevelopment.BuildConveyor_V2.StartAutoBuild threw exception.
(Filename: C:\buildslave\unity\build\Runtime/Utilities/Argv.cpp Line: 396)
Exiting without the bug reporter. Application will terminate with return code 1Process leaked file descriptors. See https://www.jenkins.io/redirect/troubleshooting/process-leaked-file-descriptors for more information
FATAL: Unity3d command line execution failed with status 1
Build step 'Invoke Unity3d Editor' marked build as failure
Finished: FAILURE