# Native Binaries: platform variants not getting built

**URL:** <https://discuss.gradle.org/t/native-binaries-platform-variants-not-getting-built/13380>\
**Category:** Help/Discuss\
**Created:** [December 18, 2015, 10:47pm UTC](https://discuss.gradle.org/t/native-binaries-platform-variants-not-getting-built/13380 "2015-12-18T22:47:50Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![chefhoobajoob](https://avatars.discourse-cdn.com/v4/letter/c/c68b51/32.png) [@chefhoobajoob](https://discuss.gradle.org/u/chefhoobajoob)\
**Post date:** [December 19, 2015, 4:38pm UTC](https://discuss.gradle.org/t/native-binaries-platform-variants-not-getting-built/13380/2 "2015-12-19T16:38:43Z")

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This problem morphed into the topic below, which started out in the bugs forum. It’s since migrated into the discuss forum, but I think some of the behaviors are possible bugs and are at least inconsistent with the documented behavior. Anyway, the thread below is more informative on this topic.

> [@2.10-rc2: Native Binaries: VisualCpp toolchain using 32-bit cross-compiler by default](https://discuss.gradle.org/t/2-10-rc2-native-binaries-visualcpp-toolchain-using-32-bit-cross-compiler-by-default/13381/):
>
> I was troubleshooting a compilation problem on a relatively simple source tree, and so ran gradle in debug mode to see how it was issuing the compiler commands, and was pretty surprised to find this: [org.gradle.process.internal.DefaultExecHandle] Starting process 'command 'C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64\_x86\cl.exe'' That is the 32-bit cross-compiler version of cl.exe, which I have no interest in using on my x64 system (this is supposed to be an x64 build) and…

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_[View the full topic](https://discuss.gradle.org/t/native-binaries-platform-variants-not-getting-built/13380)._
